August 14, 2008
Coverage from Secrets Revealed at Siggraph 08
In front of around 2500 people, hell yeah we brought the energy and excitement during the Cloverfield panel. I heard yesterday afternoon from Morley over there that we rocked it, nice one gents!
posted by Eric Melin on August 13, 2008
Day two here tooling around in the Los Angeles Convention Center, running back and forth like a crazy man trying to cram as much stuff into a day as one man can. The only thing more popular than laptops and Starbucks at Siggraph this year is the double-feature panel featuring the visual-effects wizards behind "Cloverfield" and "Iron Man." Tippett Studio, who came off like excited, scrappy up-and-comers, and Industrial Light & Magic, who came off like the established old guard, split the bill today on a panel at Siggraph 2008 that revealed some of the secrets behind two of 2008's biggest FX-heavy blockbusters.
The Tippett team, headed by Eric Leven, gave the impression that the best kind of movie to work on is one with a limited budget and nothing to lose. Such a project was pitched to them as a kind of "Blair Witch meets Godzilla." Originally Cloverfield was budgeted at $25 million when they got the call from J.J. Abrams’ team to work up the monster, known affectionately as "Clover." Once the filmmakers got the original tests back from Tippett, the excitement they generated resulted in more money.
Director Matt Reeves had complete freedom and used a lot of trial-and-error when filming the monster movie's handheld look, so Leven and his team approached their job with the same volume of experimentation. Their A-number-one focus? To avoid making Clover look like a guy in a suit by steering as far away as possible from too much human-like movement.
It turns out that the jerky-camera aesthetic of the movie opened up a whole new bag of tricks for Tippett to use to make their monster seem more realistic. Screwing up the image only served to make the action seem more real. The monster was featured in blown-out lighting environments and out-of-focus and rack shots. Compositor Chris Morley captured an image of dust on his iPhone lens and overlaid that on the camera frame. Digital blood was smeared on main character Hud’s camera lens, and the Hud dummy used in the film was given to the Tippett team, who then smacked him around for hours on and into their own cameras.
The old-school pre-CGI idea of keeping most of your effects offscreen was a lifesaver for Tippett, saving time and money. It allowed the studio the ability to improvise, too, when word came from the production team at the last minute that they needed another effects shot. The new user-generated video craze helped Tippett as well, because the team looked at jarring camera moves on YouTube to get the feel for their own simulated camera movement just right.
Hal Hickel from Industrial Light & Magic revealed that there were only 40 shots in the entirety of Iron Man that actually showed the beautiful physical suits created by Stan Winston Studio. The rest of the film featured carefully melded versions of computer-generated graphics and the suits. Even star Robert Downey Jr. unknowingly contributed to the growing number of effects shots for ILM by staying away from the full body armor unless it was absolutely needed.
Hickel says that once Downey Jr. got a taste of the lighter-weight mocap suit, it was hard to get him to put the physical suit back on. But all is forgiven in Hickel's eyes because Downey Jr. gave ILM such a great character to work with. A guiding idea for a mechanical suit that flies with a tenuous human inside of it vs., say, a human-like all-powerful alien from another planet like Superman was this: Superman takes off fast and lands slow. Iron Man takes off slow and lands fast. Very important distinction.
Posted by dschnee at 06:56 AM | Comments (0)
August 13, 2008
Tippett Studio @ Siggraph 2008
I posted this up back in March - Cloverfield Reel Accepted at SIGGRAPH 2008 !?!
Siggraph 2008 is well underway, the first day of the expo starts today, and this afternoon @ 1:30pm Tippett Studio and ILM will reveal some secrets from a couple sweet movies this year...
Wednesday, 13 August
1:45 - 3:30 pm
Hall B
Theme: SIGGRAPH Core
From monster-ravaged streets to the not-so-friendly skies. Tippett Studios demonstrates the evolution of their "Cloverfield" monster, from tactical shot designs that obscured the bulk of the creature to transforming a multi-camera, hand-held shoot into a stunning final reveal. Then, Industrial Light & Magic unveils Tony Stark's lair, the complexities of building an ironman, and how they swapped metal for pixels, rigging, animating, and lighting, before taking him to the skies in "Iron Man."
Ben Snow
Hal Hickel
Doug Smythe
Industrial Light & Magic
Eric Leven
Chris Morley
Devin Breese
Tippett Studio
Here are a couple of articles I found this morning, the first on 3D...
Catherine Owens: 3-D starts in the mind - Siggraph speaker urges auteurs to study format
VFX house Tippett Studio -- whose credits include Disney's upcoming "Beverly Hills Chihuahua" -- is making its foray into the 3-D arena with two soon-to-be-released short format 3-D projects: A theatrical logo for Texas Instruments' DLP Cinema and a theatrical commercial for Electronic Arts' "Spore."
The next talks about the viral videos we created for Beverly Hills Chihuahua - Viva Chihuahua - from the digitalcontentproducer siggraph2008 blog.
Posted by dschnee at 07:42 AM | Comments (0)
August 08, 2008
SPORE's a Wrap!
It was a looong week (I put in around 70+ hours), but the crew took it home as we finished this one up just in the nick of time for our Friday crew screening of the freshly completed SPORE spot in 3D! @ Kerner Optical in San Rafael, CA. It looks pretty amazing in 3D on a big screen, that wacky 3D stuff really pops out at ya. The rest of the day was some what relaxing, came back for a crew photo and a BBQ, and we needed to finish prepping all the shots for digital delivery.
Things ended well and I look forward to seeing this spot out there wherever it will show up. It will definitely be playing in front of some 3D movies, but I'm not sure the plan to release a 2D version of the spot... If it shows up somewhere, I'll find it and post it up here though!
Wait so what is SPORE again? here is a brief intro into the game and it's 1rst stage of gameplay, the Cell Stage...
Posted by dschnee at 03:21 PM | Comments (0)
August 01, 2008
SPORE
How will you create the universe?
Today I'm helping out (just a couple of shots) on a spot for the highly anticipated video game SPORE, yeah I said it, highly anticipated... It is, I think. I don't know I don't play video games much anymore, the last game I played was at a friends house, it was Burnout Paradise on the PS3, it kicked some ass, before that I got into some Team Fortress 2 online. Way before that I'd have to go into the archives... Return to Castle Wolfenstein, Quake III, Quake II, Quake, Doom, and on into the ancient consoles and computer games from the past.
Anyhow, once this spot is released to the publics, I'll post it on zee blog. It's a groovy, abstract piece that I feel fits well with the game and the nature of it's content.
"With Spore you can nurture your creature through five stages of evolution: Cell, Creature, Tribe, Civilization, and Space. Or if you prefer, spend as much time as you like making creatures, vehicles, buildings and spaceships with Spore’s unique Creator tools.CREATE Your Universe from Microscopic to Macrocosmic - From tide pool amoebas to thriving civilizations to intergalactic starships, everything is in your hands.
EVOLVE Your Creature through Five Stages - It’s survival of the funnest as your choices reverberate through generations and ultimately decide the fate of your civilization.
EXPLORE your world and beyond - Will you rule, or will your beloved planet be blasted to smithereens by a superior alien race?
SHARE with the World - Everything you make is shared with other players and vice versa, providing tons of cool creatures to meet and new places to visit." -spore.com
See some Movies and Screens right here...
Sounds pretty fun, you can download the Creator Creator now, and the game ships September 7th, 2008.
Posted by dschnee at 09:15 AM | Comments (0)
July 30, 2008
Beverly Hills Chihuahua the Trailer
There has been nothing but love, praise, and anticipation around the interwebs for Beverly Hills Chihuahua. Just check out some of the quotes:
"It looks to be an endless migraine composed of forced cuteness and bad effects" -Scott Weinberg
"I have never been a fan of "children" films. It reaffirmed my claim when I saw the trailer Beverly Hills Chihuahua in front of Wall-E. My heart sunk to think this is what Disney has become, a shell of its former self since the mid 90s." -Jiraiya Goketsu Monogatan
"It was borderline offensive with the worst rap I've heard since Gerardo's "Rico Suave". Sometimes you see stuff that looks so bad it could be good, but this wasn't that. This film looks so bad it shouldn't be seen by members of human race. Hell, I wouldn't let a Chihuahua watch it.
It's from Walt Disney and it might just be the worst trailer I've ever seen. Walt must be spinning in his cryonic chamber full of liquid nitrogen." Toronto Mike
Posted by dschnee at 06:48 AM | Comments (0)
July 28, 2008
Wolverine Comic-Con 08 Teaser Footage!
~enough said? I think they did a pretty good job with this teaser, people sound pretty pumped for it. (even if it was made up of fan geekdom) I'm happy to see they used the bits that we did for it, get it Diamond Girl, go Diamond Girl, go. (Emma Frost) You see a brief flash of her changing into diamond form and deflecting some bullets, that was the shot we did, that I comped a couple of weeks ago. Hopefully we'll get to do the shot for real, since we rushed it out Comic-Con.


Posted by dschnee at 06:44 AM | Comments (0)
July 24, 2008
Wolverine at Comic-Con 08
From the 20th Century Fox Panel via firstshowing.net - Fanboys g33k out @ Comic-Con, here are some bits on the up coming X-Men Origins: Wolverine movie...
1:03PM - Hugh Jackman has just stepped off the plane and makes an appearance! He's waited years and he said there's "no way" he would miss out on coming here! He just had to be here. Without "you guys" he wouldn't have a career. Saying "thank you" for making this phase of comic book movies what it is. Okay, Hugh Jackman just tried to walk into the audience and the Twilight fans SWAMPED him. This is CRAZY!
1:06PM - One of the best comic book characters ever created and as an actor it's a challenge to play. I still feel there's more to find out and thanking the original creator Len… Two words that he knows we want to hear. If he can describe the Wolverine movie, it's: badass. A long time he's wanted to make it and he's wanted to hear and we're going to see a lot of Bezerker rage. He says they "literally" just wrapped filming. He grabbed a whole lot of footage and "glued it together" and not what we'll really see. He's showing us a lot but there's no way he was not coming here showing us something. Fox has finally delivered!!
1:11PM - Full trailer! Scenes with Gambit throwing cards. Stryker comes and asks to put together a "special team" of superheroes. Shows the relationship with Wolverine and Sabertooth together and the development of the team and the adamantium program that Strkyer puts together. Really AWESOME footage! Looks incredible - some good fight scenes, but it still needs a lot of polishing. It almost looked too glossy and too colorful, but this is very early footage. Either way it looked awesome.
Confirmed team members: Blob, Deadpool, Gambit, Wolverine, Sabretooth, and Emma Frost. Lots of action scenes including a moment where Wolverine jumps from a truck to a helicopter and grabs on and attacks it. Younger cast, but very flashy and colorful and great scenes of action. A lot of cool scenes where Wolverine was fighting in the adamantium lab. Fight scenes of Wolverine and Sabretooth where he shoves his claws into Sabretooth's chest. All-in-all it looked amazing - and I'm not the only one who thought so!
1:13PM - The panel has finished up today and we've shut down so far. Great presentation from Fox - lots of awesome footage!!
Continue reading "Wolverine at Comic-Con 08"
Posted by dschnee at 01:55 PM | Comments (0)
July 15, 2008
Compositors Likely To Become Obsolete? VES says
"In "The State of Visual Effects in the Entertainment Industry," the VES's first-ever white paper, the org warned that the effects industry's talk of "magic" has turned vfx into a "black box" that few outsiders understand -- a situation that drives up production costs and undermines working conditions for digital artists."
Regarding Compositors, Matchmovers, and Rotoscopers becoming obsolete in 5-10 years... it's based on a artists taking on more and more duties or artists moving toward "Hybrid" tasks... The VES's prediction is that in the coming years many positions will be eliminated due to one artist performing the work of many. While some of this may be true, I don't think they are saying these jobs will go away all together, but the need for hundreds of these artists on a show will diminish. But...
I think the bigger issue here is with OUTSOURCING. The VES has failed to put an outlook and what impact outsourcing tasks will do to our industry. It happened with animation in the mid 60's when Hanna-Barbara started sending its ink-and-paint work to Manila, this kept costs way down to avoid production spending spiraling out of control and making cartoons impossible to manage. The result? big studios shut down, artists lost their jobs.
Who will be the first to go? Roto and Paint artists, then matchmovers. I hope to hell not Compers! I can see SOME basic A over B or combo roto/paintwork/comp going overseas, but with the amount of artistry, problem solving, and craftsmensip that goes into Compositing these days I find it hard to imagine comp will becoming a low paying, grunt work skillset, performed overseas sort of task. I can say the same for Matchmove. Roto is already being performed heavily overseas... India anyone? Just take a look at R+H.
You can check out VES's white paper below, and I'll say it again, I really feel they have failed to include the impact outsourcing will have on our industry. It happened with the animation/cartoon industry, it can happen in VFX. For a solid historical summary regarding all of this, check out The Animated Scene: Animation's Repatriation - and I'll post up in the Extended Entry the bits that support what I've mentioned above.
The Visual Effects Society released its white paper on the state of visual effects in the entertainment industry. Click here to read "The State of Visual Effects In the Entertainment Industry" White Paper Released
VES challenges effects industry
Org says 'magic' talk confusing for outsiders
The movie industry's effects wizards would do well to let everyone see the man behind the curtain, according to the Visual Effects Society.
In "The State of Visual Effects in the Entertainment Industry," the VES's first-ever white paper, the org warned that the effects industry's talk of "magic" has turned vfx into a "black box" that few outsiders understand -- a situation that drives up production costs and undermines working conditions for digital artists.
The paper, written by Renee Dunlop, Paul Malcolm and VES prexy Eric Roth, challenged vfx industry to get involved in production earlier and educate others about what they do.
"The need to clarify the digital visual effects process has never been greater," said the paper, noting that the misconception that simply adding more computers will solve vfx problems is helping create "what is approaching a digital sweatshop environment."
"We have never sufficiently explained that the 'magic' of visual effects has never resided in technology; it resides in the people using the technology."
The VES noted that about 20 of the top 25 all-time grossers are vfx films, and that vfx take up anywhere from 25% to 50% of a movie's budget.
If vfx pros are brought into the process sooner, said the paper, production costs should fall as effects pros can point the way to "better creative and production decisions and, therefore, a more efficient production schedule."
The white paper also had some ominous predictions for production jobs overall.
Entire job categories, even entire production departments, are likely to disappear over the next 5-10 years as digital artists take over more and more production tasks. Computer graphics techniques are likely to make matchmovers, compositors and rotoscopers obsolete and visual effects are usurping functions of other departments, especially the art direction, camera and costume departments.
"The situation we see today, when the technology of one department so directly impacts the potential future of another, is relatively rare," said the white paper. (Variety.com)
Continue reading "Compositors Likely To Become Obsolete? VES says"
Posted by dschnee at 09:08 PM | Comments (0)
July 14, 2008
Chihuahuas in Headdresses? I Cringe, You Cringe
Effervescent canine dancers in a “Beverly Hills Chihuahuas” trailer excited some, repulsed others.
Here's an article from the NY Times online...
The so-called reaction video — in which people record themselves watching something with the goal of capturing a visceral reaction — has turned into a YouTube staple. The genre took off last year with people reacting to a gross-out pornography clip. More recently, people have taped themselves reacting to something called the “pain Olympics” (it involves self-mutilation; perhaps best not to ask).
Now comes “Beverly Hills Chihuahua.”
Walt Disney Pictures over the last two weeks has been running a trailer for the live-action family comedy in conjunction with “Wall-E,” the Pixar film about a lovable robot. The trailer depicts several dozen computer-generated chihuahuas performing a Las Vegas-style showstopper, dancing in formation and wearing elaborate headdresses.
Continue reading "Chihuahuas in Headdresses? I Cringe, You Cringe"
Posted by dschnee at 06:22 AM | Comments (0)
July 08, 2008
Viva Chihuahuas! Round 2
I didn't personally work on this spot, but some of the other guys at the shop did, nice work gents. So here's another straight to the you tubes propaganda video for Beverly Hills Chihuahua. (official site)
Watch In High Quality (you need to click on it near the rating stars just under the number of views)
Posted by dschnee at 06:57 AM | Comments (0)
July 07, 2008
Of Hellboys and Dark Knights
I am in great anticipation.
Posted by dschnee at 10:50 AM | Comments (0)
July 06, 2008
Wall-e was great!
See Also: The Little Robot That Could
Posted by dschnee at 01:00 PM | Comments (0)
July 03, 2008
On Wolverine 4/2 Weeks
Leading up to the events of X-Men, X-Men Origins: Wolverine tells the story of Wolverine's epically violent and romantic past, his complex relationship with Victor Creed, and the ominous Weapon X program. Along the way, Wolverine encounters many mutants, both familiar and new, including surprise appearances by several legends of the X-Men universe.
Posted by dschnee at 07:29 AM | Comments (0)
Beverly Hills Chihuahua Teaser Trailer Spot 2, Maybe.
It's the No Mas, Viva Chihuahuas! spot made into a teaser trailer of sorts... check it out over at cineplex.com
As for the post below... TRUE, sad but true. :)
Posted by dschnee at 07:12 AM | Comments (0)
July 01, 2008
True or False: 'Beverly Hills Chihuahua' is an actual movie
Great Question.
Heading to the theater to see Disney's WALL-E this weekend, I knew I'd be subjected to previews for a few of the Mouse House's other illustrious confections. But I had no idea of the heinous atrocity the movie gods were going to put before me: the trailer for Beverly Hills Chihuahua. Have you seen this doggone mess?
The clip opens with voice-over from a ferocious-sounding guy who calls himself "Papi," paired with lush images of mist-filled jungles, waterfalls, and ancient ruins that denote some sort of historical-type pic. "Who am I?" Papi (voiced, apparently, by George Lopez) asks. "The question is: What am I?" Natch, he's a chihuahua! Cue dancing hordes of tiny dogs. Lots of 'em. Synchronized stepping. All around the Aztec structures. Wearing funny little feathered sombreros. And then we're subjected to a rap track that sounds a little like Will Smith album filler, circa 1998. (I'm not crazy—it has that "Miami" vibe, right??)
Now I love Chihuahuas as much as the next person (who didn't get a little attached during the Yo Quiero Taco Bell and Paris Hilton-Tinkerbell crazes?), but a schlocky flick all about the little rascals, with a tagline of "50% warrior. 50% lover. 100% chihuahua."? Seriously? Check out the embedded preview for yourselves, PopWatchers, and then tell me: How did this film get made? Or is it possible the trailer is all part of an elaborate practical joke by those mischievous suits at Disney? What say you? (by Tanner Stransky EW.com)
Posted by dschnee at 09:09 PM | Comments (0)
Updates?
Or lack there of... all though many things have been on my mind and there has been much to post about, I have been a bit busy the last 2 months. My wife and I bought and moved into a new home, went on a short vacation, was home sick for a bit, other family related things have left me with not much energy to update my blog, but I plan to shortly, and a lot of it will be dated back to some events missed in recent weeks. (RIP Stan Winston)
In short, I have been working on a number of different projects at work, bouncing between them back and forth and back again... still working on Disney's Beverly Hills Chihuahua at times and that project is nearly completed.
I was also working on a project for Texas Instruments DLP. We have been creating a 3D spot for DLP that will run in front of the 3D projection movies in the near future, much like the well known THX sound spots that run before the movies. If you are curious how DLP works then find out here. It's a pretty cool piece and it should look pretty neat in 3D.
Wolverine is coming up shortly and there are a couple of other projects going on I'm not at liberty to state just yet, but I hope to have more about that later.
anyhow... updates will start to show up soon'ish :)
Posted by dschnee at 08:22 AM | Comments (0)
June 28, 2008
Movie Day
This was the first time I have gone to see 3 movies in one day, whew, getting tired even writing it... there have been many double features, but no trilogies. First up was the The Incredible Hulk, then I lightened the load with Kung Fu Panda, and topped it off with some sweet assassin action with Wanted.
Hulk was decent, but not great, and for the most part It's more Incredible than the first HULK. I thought Kung Fu Panda brought the awesomeness on screen, it wasn't amazing, but a whole lot of fun. I ended the evening with a treat, I Wanted more from of that fantastic action, more of those dramatic highly detailed extreme close up shots, and to be honest a bit more from the ending, but It was a blast to watch as it had a lot of candy for the eye... and it has MoFree in it!?!
enough said.
Posted by dschnee at 10:09 AM | Comments (0)
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